Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old May 09, 2006, 05:43 PM // 17:43   #1
Pre-Searing Cadet
 
Caine's Avatar
 
Join Date: Sep 2005
Location: Oklahoma
Guild: The Spirits of Veangeance
Profession: W/E
Advertisement

Disable Ads
Default Skill Trainer in Guild Hall

Hi, this is my first post her so please bear with me. We recently purchased a skill trainer for our Guild Hall and I must say I am very disappointed. For the prioce you pay the skills offered are supposedly core only but you are able to go to ascalon city for any skill unlocked for your account. According to ANET, this was done on purpose and they suggested I post on these forums to get some input. Who else thinks the skill trainer should function like any other trainer???? Its not like i expected and ember light trainer or anything but with the addition of new char slots, you would htink the trainer in the guild hall would at least function as a normal trainer. What do you think?
Caine is offline   Reply With Quote
Old May 09, 2006, 06:18 PM // 18:18   #2
Wilds Pathfinder
 
Farin's Avatar
 
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
Default

Should've read the description. Allowing a trainer with say all the normal skills would lead to exploits (as if there were none). Anyways, I don't really see a point in a skill trainer for the Guild Hall. Were they willing to change it they could have the trainer teach you the same skills that the lastest trainer you met was able to teach you.
Farin is offline   Reply With Quote
Old May 09, 2006, 06:19 PM // 18:19   #3
Wilds Pathfinder
 
Join Date: Jul 2005
Profession: Mo/
Default

Because in a guild, there are people with both chapters, someone with Prophecies only, and someone with Factions only, so the skill trainer will have only core skills.
linh is offline   Reply With Quote
Old May 09, 2006, 07:18 PM // 19:18   #4
Frost Gate Guardian
 
Deacon Roswell's Avatar
 
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
Default

I feel sorry for anyone that spends the 100k for a skills trainer in their guild hall. It's the biggest waste of money. They should have defined "core" a little better. To me, core skills are not skills that were obtained in prophecies, but yet a bare minimum of skills that each profession should obtain for a base build.
This skills trainer has ZERO skills for a ritualist or assassin. How is this worth 100K? How is it worth more than the 10k it cost for a weaponsmith?
I know many of you think it's stupid to have these in the guild hall but it makes it way easier than going to Kaening Center and running all over to first find them, then get to them. It's nice to have storage ANYWHERE NEAR the merchants, unlike any city where they are on opposite sides.
New characters now have access to the guild hall right after creation so to stop them from running to the guild hall and buying all the skills, they can simply mark them locked/unlocked by how far you are in the game. If you're at a city that has a skills trainer that offers that skill, then you could get it in the hall.
All in all, if they were going to give you the option of putting a skills trainer in the guild hall, it should not cost 100k for the few skills you can "buy" for each profession. i was appalled to see the skills myself. They should define what you get so people really understand what they are buying. Fair is Fair.
Deacon Roswell is offline   Reply With Quote
Old May 09, 2006, 07:23 PM // 19:23   #5
Wilds Pathfinder
 
Studio Ghibli's Avatar
 
Join Date: Apr 2005
Guild: Gaelic Storm
Default

Eh.

I find most of the guild vendors useless, for the most part--save for the rune guy and the storage guy.

Even then, though, the rune guy is only useful 'cause I'm lazy.

Last edited by Studio Ghibli; May 09, 2006 at 07:26 PM // 19:26..
Studio Ghibli is offline   Reply With Quote
Old May 09, 2006, 07:29 PM // 19:29   #6
Krytan Explorer
 
Join Date: May 2005
Default

Quote:
Originally Posted by Studio Ghibli
Eh.

I find most of the guild vendors useless, for the most part--save for the rune guy and the storage guy.

Even then, though, the rune guy is only useful 'cause I'm lazy.
priest of bathazar for the win.
now you don't have to split up your party to spend faction
Viruzzz is offline   Reply With Quote
Old May 09, 2006, 07:37 PM // 19:37   #7
Wilds Pathfinder
 
eudas's Avatar
 
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
Default

The OCD guild purchased the Xunlai Agent first, then the Merchant (sometimes you come from PVE and don't want to have to go back to a city to clean out your inventory).

It is disappointing about the skill trainer, though; I wish you could hire Dakk to hang out in the guild hall. I understand why it is that you can't, though.

eudas
eudas is offline   Reply With Quote
Old May 09, 2006, 07:57 PM // 19:57   #8
Wilds Pathfinder
 
Sanji's Avatar
 
Join Date: Jun 2005
Profession: Mo/
Default

Yeah, the selection is pretty awful and definately not worth 100 Plat.
Sanji is offline   Reply With Quote
Old May 09, 2006, 07:57 PM // 19:57   #9
Avatar of Gwen
 
Mercury Angel's Avatar
 
Join Date: Apr 2005
Location: Wandering my own road.
Default

Honestly? I don't get it at all.

The skills you steal using Inspired Hex/Inspired Enchantment/Arcane Thievery, and such are not usable. In the past, I brought Unnatural Signet on a character before Factions was officially released, and I was not able to use it.

Any skills you're not able to use [on your account], it won't let you use.
The point being that barring buying these skills to unlock them in advance, there's really no point to buying skills you don't already have access to. And if you DID do so, it wouldn't really matter whether you bought them now, or later.

But meh. Doesn't really matter to me either way.

[Edit: Poor Wording]

Last edited by Mercury Angel; May 09, 2006 at 08:01 PM // 20:01..
Mercury Angel is offline   Reply With Quote
Old May 09, 2006, 08:14 PM // 20:14   #10
Frost Gate Guardian
 
Deacon Roswell's Avatar
 
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
Default

The point of having ANY trader/merchant/storage agent in the guild hall is "ease of use". After missions we all map to guild hall to clear out inventory then map back to the mission place. No "is there a skills guy here?" or "where's storage in this town?". It's much faster and gets you back to the game quicker.
It's not laziness either. It's just nice to have a merchant/storage agent/materials trader etc. close together instead of being on different sides of the damn city like the monestary or kaening center.
Deacon Roswell is offline   Reply With Quote
Old May 09, 2006, 09:40 PM // 21:40   #11
gou
Lion's Arch Merchant
 
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
Default

add to that a weapon "crafter" who can't craft weapons -> save your money on that one
:/
gou is offline   Reply With Quote
Old May 09, 2006, 09:59 PM // 21:59   #12
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

You don't even need a preist of Balthazar as it is right on the Islands as well as a rune trader.
Age is offline   Reply With Quote
Old May 09, 2006, 10:01 PM // 22:01   #13
Ascalonian Squire
 
Horlem's Avatar
 
Join Date: Aug 2005
Location: Cologne, Germany
Guild: Consilium Dei
Default

It would be nice, if the GH skill trainer would offer all skills of your account.

Nothing new for PvP players, but for PvE players.
After starting a new char level up in Cantha, switch to GH to buy the skills of intrest and finish creating your char within one day.

But I am not sure, if all PvE players would like this.
Horlem is offline   Reply With Quote
Old May 09, 2006, 10:16 PM // 22:16   #14
Academy Page
 
Join Date: Mar 2005
Location: next to my neighbour!
Profession: W/E
Default

Well, guys one great idea with a risk to be exploited, thats why you see only basic skills. Badly in-game implementation if you ask my opinion...

A good scene to discribe is:

Mr New Char: (loads in the new zone lvl1 char with a quest that rewards 1 skill point)
Mr New Char:Nice quest oOooh 1 skill point? wtf? (click G>Visit Guildhall)
Mr Guild-Mate: need 50g?
Mr New Char: Thank you! One skill unlocked for 50g.

Delete the char, remake, repeat quest, visit guildhall, and there you go. Do the same like many times untill you unlock all the normal skills

Currently, Skill-trainer is just a nice puppet to fill an emply spot in your GH.

GG
StrongBow is offline   Reply With Quote
Old May 09, 2006, 10:25 PM // 22:25   #15
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by StrongBow
Well, guys one great idea with a risk to be exploited, thats why you see only basic skills. Badly in-game implementation if you ask my opinion...

A good scene to discribe is:

Mr New Char: (loads in the new zone lvl1 char with a quest that rewards 1 skill point)
Mr New Char:Nice quest oOooh 1 skill point? wtf? (click G>Visit Guildhall)
Mr Guild-Mate: need 50g?
Mr New Char: Thank you! One skill unlocked for 50g.

Delete the char, remake, repeat quest, visit guildhall, and there you go. Do the same like many times untill you unlock all the normal skills

Currently, Skill-trainer is just a nice puppet to fill an emply spot in your GH.

GG
lol, actually, first time me and another guildie saw skill trader, the first thing that came to mind was "exploitation". And then as StrongBow pointed out, you need a skill point as well. But yas, this quote stated above pretty much sums up the major reason why Anet only added in core skills. In addition, for full PvP characters, this is the only skills trainer that they have access to. You can get whatever few skills there are in GH for pennies, as your reward for spending 100k in the first place. I think this is mainly to help out new characters get the very basic skills they need to compete, or to play well in PvE.
Terra Xin is offline   Reply With Quote
Old May 09, 2006, 10:37 PM // 22:37   #16
Academy Page
 
Join Date: Mar 2005
Location: next to my neighbour!
Profession: W/E
Default

Quote:
Originally Posted by Terra Xin
lol, actually, first time me and another guildie saw skill trader, the first thing that came to mind was "exploitation". And then as StrongBow pointed out, you need a skill point as well. But yas, this quote stated above pretty much sums up the major reason why Anet only added in core skills. In addition, for full PvP characters, this is the only skills trainer that they have access to. You can get whatever few skills there are in GH for pennies, as your reward for spending 100k in the first place. I think this is mainly to help out new characters get the very basic skills they need to compete, or to play well in PvE.
Lol, yea

Not only that, but the exploit was there even in FPE and they did nothing about it...

Other people have reported; there is a Skill trainer in the lvl1 starting town that enables you to unlock "some" (50? assasins/ritualist) and the reward was some gold xp and a skillpoint.

Many have unlocked all those skills

Guess what the fix was?

Lol

]Edit[

***Oh and i nealy forgot, Great Beta testing! Content put in hurry a.k.a "Let's just put some gold-sink"

Last edited by StrongBow; May 09, 2006 at 10:44 PM // 22:44..
StrongBow is offline   Reply With Quote
Old May 09, 2006, 11:50 PM // 23:50   #17
Krytan Explorer
 
Micromaster's Avatar
 
Join Date: Apr 2006
Guild: ...
Profession: W/Mo
Default

Some of the prices are ok. 10k for storage is reasonable, but 50k for a Dye Trader is a rip off.
Micromaster is offline   Reply With Quote
Old May 10, 2006, 12:38 AM // 00:38   #18
Lion's Arch Merchant
 
Bluefeather's Avatar
 
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
Default

I like the idea of putting all non-elite skills in the GH Skill Trainer similar to Dakk in Ember Light Camp. This should be a priviledge for Guild Members. Having access to some services at early point of the game will attract players to join a guild. Guild officers will have something to offer when they are recruiting for members. This will also reduce players quiting their guilds due to some petty reasons.

I am sure nobody would care if a Lvl 1 Ranger will put some traps on Level 0 monsters. Or a level 1 Monk using Healing Breeze on his party.

Everyone needs to level up to have an effective use of a certain skill. So, put all the skills in GH Skill Trainer. Not everyone will buy skills from trainer unless you're from Cantha. You don't want to pay 1k for any skill other than SoC. Tyrians will still do the skill quests even if there is a Skill Trainer in their respective GH.
Bluefeather is offline   Reply With Quote
Old May 10, 2006, 01:03 AM // 01:03   #19
Red
Rawr!
 
Red's Avatar
 
Join Date: Mar 2006
Location: Kentucky, USA
Guild: Team Love [kiSu]
Profession: Mo/
Default

Quote:
Originally Posted by linhlh
Because in a guild, there are people with both chapters, someone with Prophecies only, and someone with Factions only, so the skill trainer will have only core skills.
... and yet, the Kurzick Kommandant and Scribe reside in my guild hall. Non-Factions players can speak to them, but they receive only a "not time for battle!" message.

So... why can't we have three skill trainers? One for Core, one for Prophecies, one for Factions--and if you talk to the Factions trainer without the key, then they, like the Kurzick abmassador, give you some random non-useful message. Likewise, players with only Factions would receive a similar message from the Prophecies trainer.

They've proven that they can change functionality for different players depending on keys--the Kurzick Kommandant acts in this manner. So why not additional skill trainers?
Red is offline   Reply With Quote
Old May 10, 2006, 02:45 AM // 02:45   #20
SAQ
Frost Gate Guardian
 
Join Date: Jan 2006
Location: Melbourne/Taipei
Guild: Radicals Against Tyrants
Profession: N/
Default

Well Skill Trainer is probably a waste of money but they are a nice add-on to the atmosphere of the Guild Hall by providing more presence, instead of the once isolated Guild Hall where only the henchmens stands.
SAQ is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:47 PM // 14:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("